The Room4
Door Open/Close Animation: The doors opening and closing also involve physics-based movement. Like the drawer, the doors move based on a player's input or interaction with the environment. The movement of the doors is managed through smooth transitions using Vector3.Lerp over time. While not strictly driven by Unity's physics engine, the smooth transitions and movement in space simulate physical actions. (Also All player movement using Raycast to detect)
Battery Refill System: The player physically interacts with the battery as a pickable item.
1. Night Vision System
- Implemented Features:
- Players can use night vision goggles to see more clearly in dark environments.
- I have added a battery drain system for night vision, where battery power gradually decreases with use.
- Additional Features:
- Battery Refill System: Created a usable item (battery) that players can pick up to recharge their night vision goggles.
2. Sanity System
- Implemented Features:
- Players' SAN (sanity) level decreases over time while in darkness, leading to a mental breakdown if left in the dark for too long.
- Night vision slows the sanity drop, encouraging players to conserve and find more batteries.
3. Display Image System
- Implemented Features:
- Enhanced the UI system by replacing the previous text-based feedback with image-based feedback, making interactions more intuitive and immersive.
4. Door Open/Close System
- Implemented Features:
- Implemented a door opening/closing animation, allowing players to interact with doors to open or close them.
- The animation uses smooth transitions with Lerp to provide a seamless experience
Why More FUN?
Published | 14 days ago |
Status | Released |
Platforms | HTML5 |
Author | Crystaleech |
Made with | Unity |