Item Interaction and Picking Up: The mechanics for picking up objects rely on raycasting and physics-based collisions to detect when the player is close enough to an item and clicks on it. Items have colliders and rigid bodies to interact with the environment realistically. For example, objects that the player drops respond to gravity and fall to the ground due to their Rigidbody component.

Next week, I will focus on expanding the game by adding new areas for the player to explore. These areas will have different environments that require additional mechanics, such as running, jumping, and possibly climbing to traverse obstacles. 

Additionally, I will begin designing systems for item interactions, where certain objects in the game can be combined or manipulated to solve puzzles. For example, the player may need to find a key to open a door or combine different items to trigger events.

Published 21 days ago
StatusReleased
PlatformsHTML5
AuthorCrystaleech
Made withUnity