My list of stairs replicates itself every 10 stairs , so basically I used the loop system to check how many stairs are currently under the player. 

If is smaller than or equal to 10, then generate more stairs under the player within the x - y range randomly selected. 

In that way then, the stairs can look like they never ended but also generated in different ranges.

StatusReleased
PlatformsHTML5
AuthorCrystaleech
Made withUnity

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